Editorial Types, and When You Might Need Them

If you haven’t worked with a tabletop roleplaying game editor or proofreader before, it can be hard to know if you need one. I’m going to break down the types of editorial work I offer and explain when you might need them- and when you don’t! I’ve been working in game editing and proofreading for 5+ years, and I’ve edited Apocalypse Keys and The Zone, and proofread For the Queen, Thirsty Sword Lesbians, and more, and I absolutely love helping designers make their games shine.

This is for game designers who haven’t worked with an editor or proofreader before or who are interested in working with me. It’s not universal advice or processes, just what I do. I bring enthusiasm and an outside perspective, which can be very helpful if you’re stuck or if you want to polish your game or prepare it for print.

Designing a game takes time, and you may never have actually read your game text from start to finish, so the largest part of what I do is ensure consistency. I’ll make sure that move title you changed partway through development is correct throughout, and that every instance of a game term is capitalized. I’ll ask you if you meant for that one playbook to stand out from the others with its XP advancement and I’ll leave emoji comments on my favorite parts.

I’ve included my typical rates as a frame of reference, but they vary based on the actual project, text length, timeline and number of passes.